Design Crux

Information, Captology, Desirability in Design

Captology: A Primer

The point of the new offices is to compel us to behave and socialize in ways that we otherwise would not—to overcome our initial inclination to be office suburbanites. But, in all the studies of the new workplaces, the reservations that employees have about a more social environment tend to diminish once they try it. Human behavior, after all, is shaped by context, but how it is shaped—and whether we’ll be happy with the result—we can understand only with experience.

by Malcolm Gladwell Designs For Working; Why your bosses want to turn your new office into Greenwich Village; December 11, 2000, the New Yorker

In 1971, city police cars began rounding up students. Although it was a surprising way to start, each new “convict” had answered an ad seeking volunteers for psychological experimentation. Of the group of students used, prisoner and guard were chosen by the flip of a coin.

The prison, cobbled together in the basement of the Stanford psych department, was a prison in name only. However, the symbolic nature of the system was maintained. From guard uniforms to prison garb, from booking and delousing to parole hearings and solitary confinement, the systems were a functional (if not perfectly accurate) representation of a prison.

Although it started as play acting, within days both guard and prisoner had fallen into their role. So much so the experiment was halted only six days into its planned two week run. The findings are interesting for an experiment the participants could quit. Conducted by one of BJ Fogg’s professors, the prison experiment points the way to Fogg’s later work: Captology.

Technology Influences Everything

In another example told to me by Trudy Bell, a former editor for IEEE Spectrum, merely altering the layout of cubicles shifted the power dynamics of the office setting. Foot traffic patterns were redirected towards one managing editor and away from another. Decisions once shared between the two editors skewed toward one to the perceived detriment of the other. This reportedly caused tensions to rise in the office. A noteworthy anecdote because of the highly scientific background of the engineering journal staff.

The central idea of captology, that technology can influence human behavior and attitude, is not new. Most school children learned the automobile influenced American society. In similar fashion, captology links network topology to pressing problems, like email abuse. Study persuasion for any length of time and you will find a natural mesh with system thinking. The Stanford prison experiment provides some evidence for the persuasive power of systems.

Captology Of Systems

Peter Senge, author of system thinking classic The Fifth Discipline, also teaches a leadership lab attended by CEOs. He asks the CEOs, on a ship crossing the ocean, who is the leader? The answers given are the captain, helmsman, navigator. Senge argues that the designer determines not only where a ship goes, but how it gets there. This makes some sense when you realize how a ship is powered will determine how its course is chosen. The style and techniques of captaining are to a large extent dictated by design considerations. Small and fast ships require aggressive captaining to manuver around a storm, as larger ships batten down and weather them. Captology would argue design choices reward a certain management culture and penalizes another.

As technology becomes more powerful and ubiquitous, it exerts more influence on your life. As with other human factors, influence and persuasion already exist in technology design. Systems not designed for change readiness will reward the status quo. Design which does not bridge silos in an organization will empower fiefdoms.

If Senge is on to something, then captology may mark the maturity of high tech design, rather than any truly new field. Captology simply acknowledges computers as a mature technology where human factors matter. And there is nothing quite so human as persuasion, the catalytic mechanism turning talk into performance.

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